contact@vectorspaceentertainment.com for all requests
vseTools are designed from an artist's perspective to massively improve workflow in Maya, the Unreal Engine editor and After Effects. These solutions are scalable for large studios, but really accelerate the productivity of individual creators and small teams who don't have access to a large studio's systems or infrastructure. These tools reduce the overall time and effort required to produce content, enabling smaller teams to produce more conent.
Asset Tools |
AnimTools |
Camera and Shot Management Tools |
Camera Asset |
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Manage production assets and generic 3D assets is an easy-to-use browser with thumbnails. Allows quick access to importing or referencing assets in bulk and with several options for aligning and offsetting. Provides easy navigation to asset scene files. |
A large variety of shortcuts and animation systems designed to make animation easier and faster. |
A full camera system with intuitive UI |
Full feature Maya camera asset. Built in anim/shot cam and a shake/output cam parented to it. Film back presets attribute to match known real-world cameras. Setable/Editable prime lens pack definition. Built in measurement tools for subject distance, height, speed, tilt, pan, roll, focus depth. Camera Shake system that sets normal keyframes instead of expressions. Easy to apply with the sceneTools UI and easy to edit in the graph editor. Quickly apply shake presets and create and save custom shake presets with the sceneTools UI
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Unreal Tools |
After Effects Tools |
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Coming Soon... |
Coming Soon... |