email@example.com for all requests
Current Version: h301
(human rig v301)
Mocap-friendly, Engine-ready standardized human rig to ensure stabiltiy and consistency to your previs or animation projects.
Standardized controls and bind skeletion ensures that animation can be copied and applied from one rig to another both in Maya and in Game engines.
Works with Studio Library and vseTools' Animation Tools to apply, mirror and copy animation and poses with ease.
Rig Animation Tools (included with animTools on its own UI tab):